+ If any player invoked fate, then they resolve. + Fate is in a players favor exactly half the time, and against them half the time. (Use a token.) + Other players get to say "That's not in your fate" and veto. + Otherwise the fortune player who faces the biggest danger resolves. (Fortune favors the bold) + Although fortune favors big dangers, it doesn't ALWAYS mean that you win. - (The main reason why you won't is that someone else uses fate - but there should be a risk too.) - Need some system to grade risk and the grading of bad stuff that affects a character. (How hurt are you, how does it affect your ability to invoke fate and fortune?) + Once 'dead' a character is only dead to fortune. Their fate can still intervene.
+ Scene based resolves, otherwise the players will far too often find themselves uninterested in the outcomes.